

This theme park has some well designed modern rides, but plenty of space for expansion. Several islands form the basis for this new park.Ī small theme park with few rides and room for expansion - your aim is to double the park value.Ī small, cramped amusement park which requires major expansion.ĩ00 guests, 600 park rating by October, Year 3Ī park with some excellent water-based rides requires expansion.Ĩ00 guests, 600 park rating by October, Year 3Ĭonvert a large abandoned mine from a tourist attraction into a theme park.ġ000 guests, 600 park rating by October, Year 3Ī large park hidden in the forest with only go-kart tracks and wooden coasters.ġ200 guests, 600 park rating by October, Year 3

Starting from scratch, build a theme park around a large lake.ĭiamond Heights is already a successful theme park with great rides - develop it to double its value.ġ000 guests, 600 park rating by October 31, Year 4Ĭonvert the beautiful Evergreen Gardens into a thriving theme park.ħ50 guests, 600 park rating by October, Year 2ĭevelop Bumbly Beach's small amusement park into a thriving theme park.ħ50 guests, 600 park rating by October, Year 3 ScenarioĢ50 guests, 600 park rating by October 31, Year 1ĭeep in the forest, built a thriving theme park in a large cleared area.Ħ50 guests, 600 park rating by October 31, Year 3īuilt in the middle of the desert, this theme park contains just one roller coaster but has space for expansion.ĥ00 guests, 600 park rating by October 31, Year 3 No sandbox mode is included, although such a mode is added to later games in the series. Scenarios generally increase in difficulty as the player advances. The first five scenarios are available to the player immediately, and every time a scenario is completed another is unlocked. With the exception of the final scenario, players must achieve a goal, usually a specific number of guests or park value, by a predetermined in-game date. The parks vary in size, climate, and building options, and some come with prebuilt attractions, while others are completely empty. Players must build rides and attractions to grow their park while keeping their guests happy and interested and their budget balanced.
ROLLER COASTER TYCOON 1 GAME SERIES
In the game players are challenged with a series of scenarios, each with a unique park to control and objective to meet. Gameplay Scenarios Welcome to Evergreen Gardens The game became an instant hit, with fans, critics, and theme park enthusiasts alike praising it for its originality and ability to accurately simulate theme park management and roller coaster design. Initially planned to be a sequel to the popular Transport Tycoon, game creator Chris Sawyer created RollerCoaster Tycoon after taking up in an interest in roller coasters. RollerCoaster Tycoon is a construction and management simulation game and the first installment in the RollerCoaster Tycoon franchise, and gives the player control of an amusement park.
